feat!: queue system

This commit is contained in:
2024-11-27 01:54:53 +01:00
parent 8443635fda
commit c71d3128e2
8 changed files with 386 additions and 57 deletions

View File

@@ -6,11 +6,13 @@ use tokio_stream::{wrappers::ReceiverStream, Stream};
use crate::{
database::tracks::{get_track, get_track_full_path},
music::queue::queue_to_track_vec,
proto::{
self,
player::{
player_server::Player, PauseState, PlayTrackRequest, PlayTrackResponse, PlayerStatus,
player_server::Player, PauseState, PlayTrackResponse, PlayerStatus, Queue,
SeekPositionRequest, SeekPositionResponse, SetVolumeRequest, SetVolumeResponse,
SkipToQueueIndexRequest, TrackRequest,
},
},
state::GrooveState,
@@ -33,7 +35,7 @@ impl Player for PlayerService {
async fn play_track(
&self,
request: tonic::Request<PlayTrackRequest>,
request: tonic::Request<TrackRequest>,
) -> Result<tonic::Response<PlayTrackResponse>, tonic::Status> {
let Ok(db) = self.pool.get() else {
return Err(tonic::Status::internal(""));
@@ -49,9 +51,14 @@ impl Player for PlayerService {
return Err(tonic::Status::not_found(""));
};
let mut state = self.state.lock().await;
let state = self.state.lock().await;
let _ = state.player.play_track(track.clone(), track_path);
let _ = state
.player
.lock()
.await
.play_track(track.clone(), track_path, true)
.await;
let response = PlayTrackResponse {
track: Some(proto::library::Track::from(track.into())),
@@ -63,11 +70,11 @@ impl Player for PlayerService {
async fn resume_track(
&self,
_request: tonic::Request<()>,
_: tonic::Request<()>,
) -> Result<tonic::Response<PauseState>, tonic::Status> {
let state = self.state.lock().await;
state.player.resume();
state.player.lock().await.resume().await;
let response = PauseState { is_paused: false };
@@ -76,11 +83,11 @@ impl Player for PlayerService {
async fn pause_track(
&self,
_request: tonic::Request<()>,
_: tonic::Request<()>,
) -> Result<tonic::Response<PauseState>, tonic::Status> {
let state = self.state.lock().await;
state.player.pause();
state.player.lock().await.pause().await;
let response = PauseState { is_paused: true };
@@ -89,11 +96,11 @@ impl Player for PlayerService {
async fn toggle_pause(
&self,
_request: tonic::Request<()>,
_: tonic::Request<()>,
) -> Result<tonic::Response<PauseState>, tonic::Status> {
let state = self.state.lock().await;
let is_paused = state.player.toggle_pause();
let is_paused = state.player.lock().await.toggle_pause().await;
let response = PauseState { is_paused };
@@ -107,7 +114,7 @@ impl Player for PlayerService {
let input = request.get_ref();
let state = self.state.lock().await;
state.player.set_position(input.position);
state.player.lock().await.set_position(input.position).await;
let response = SeekPositionResponse {
position: input.position,
@@ -123,7 +130,7 @@ impl Player for PlayerService {
let input = request.get_ref();
let state = self.state.lock().await;
state.player.set_volume(input.volume);
state.player.lock().await.set_volume(input.volume).await;
let response = SetVolumeResponse {
volume: input.volume,
@@ -134,7 +141,7 @@ impl Player for PlayerService {
async fn get_status(
&self,
_request: tonic::Request<()>,
_: tonic::Request<()>,
) -> Result<tonic::Response<Self::GetStatusStream>, tonic::Status> {
let state = self.state.clone();
@@ -145,7 +152,15 @@ impl Player for PlayerService {
tokio::spawn(async move {
while !tx.is_closed() {
if let Err(_) = tx
.send(Ok(state.lock().await.player.get_snapshot().into()))
.send(Ok(state
.lock()
.await
.player
.lock()
.await
.get_snapshot()
.await
.into()))
.await
{
break;
@@ -161,4 +176,111 @@ impl Player for PlayerService {
Ok(tonic::Response::new(response))
}
async fn add_track_to_queue(
&self,
request: tonic::Request<TrackRequest>,
) -> Result<tonic::Response<Queue>, tonic::Status> {
let Ok(db) = self.pool.get() else {
return Err(tonic::Status::internal(""));
};
let input = request.get_ref();
let Ok(track) = get_track(&db, input.hash.as_str()) else {
return Err(tonic::Status::not_found(""));
};
let Ok(track_path) = get_track_full_path(&db, input.hash.as_str()) else {
return Err(tonic::Status::not_found(""));
};
let state = self.state.lock().await;
let mut player = state.player.lock().await;
if let Err(_) = player.add_to_queue(track, &track_path).await {
return Err(tonic::Status::internal(""));
}
let queue = player.queue().await;
let response = Queue {
tracks: queue_to_track_vec(queue),
};
Ok(tonic::Response::new(response))
}
async fn play_track_next(
&self,
request: tonic::Request<TrackRequest>,
) -> Result<tonic::Response<Queue>, tonic::Status> {
let Ok(db) = self.pool.get() else {
return Err(tonic::Status::internal(""));
};
let input = request.get_ref();
let Ok(track) = get_track(&db, input.hash.as_str()) else {
return Err(tonic::Status::not_found(""));
};
let Ok(track_path) = get_track_full_path(&db, input.hash.as_str()) else {
return Err(tonic::Status::not_found(""));
};
let state = self.state.lock().await;
let mut player = state.player.lock().await;
if let Err(_) = player.play_track_next(track, &track_path).await {
return Err(tonic::Status::internal(""));
}
let queue = player.queue().await;
let response = Queue {
tracks: queue_to_track_vec(queue),
};
Ok(tonic::Response::new(response))
}
async fn skip_track(
&self,
_: tonic::Request<()>,
) -> Result<tonic::Response<PlayerStatus>, tonic::Status> {
let state = self.state.lock().await;
let mut player = state.player.lock().await;
if let Err(_) = player.skip_track().await {
return Err(tonic::Status::internal(""));
};
let response = player.get_snapshot().await.into();
Ok(tonic::Response::new(response))
}
async fn skip_to_queue_index(
&self,
request: tonic::Request<SkipToQueueIndexRequest>,
) -> Result<tonic::Response<PlayerStatus>, tonic::Status> {
let input = request.get_ref();
let Ok(index) = input.index.try_into() else {
return Err(tonic::Status::internal(""));
};
let state = self.state.lock().await;
let mut player = state.player.lock().await;
if let Err(_) = player.skip_to_queue_index(index).await {
return Err(tonic::Status::internal(""));
};
let response = player.get_snapshot().await.into();
Ok(tonic::Response::new(response))
}
}