276 lines
6.9 KiB
Rust
276 lines
6.9 KiB
Rust
use std::{
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collections::VecDeque,
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fs,
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io::{BufReader, Cursor},
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path::Path,
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sync::Arc,
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time::Duration,
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};
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use rodio::{Decoder, Sink};
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use tokio::{
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sync::{
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mpsc::{self, Receiver},
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Mutex,
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},
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task::JoinHandle,
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};
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use crate::{database::tracks::Track, proto::player::PlayerStatus};
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use super::queue::QueuedTrack;
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pub struct AudioPlayer {
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sink: Arc<Mutex<Sink>>,
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currently_playing: Arc<Mutex<Option<Track>>>,
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queue: Arc<Mutex<VecDeque<QueuedTrack>>>,
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}
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impl AudioPlayer {
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const WATCH_SLEEP_TIME: Duration = Duration::from_millis(20);
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pub fn new(sink: Sink) -> Self {
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sink.set_volume(0.5);
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Self {
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sink: Arc::new(Mutex::new(sink)),
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currently_playing: Arc::new(Mutex::new(None)),
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queue: Arc::new(Mutex::new(VecDeque::new())),
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}
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}
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pub fn start_watching(&mut self) -> (JoinHandle<()>, Receiver<Option<QueuedTrack>>) {
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let sink = self.sink.clone();
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let current_track = self.currently_playing.clone();
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let queue = self.queue.clone();
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let (tx, rx) = mpsc::channel::<Option<QueuedTrack>>(128);
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(
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tokio::spawn(async move {
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loop {
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if let Some(current_track) = current_track.lock().await.as_mut() {
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let sink = sink.lock().await;
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if sink.empty()
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|| current_track.duration as u128 <= sink.get_pos().as_millis()
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{
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if let Err(_) = tx.send(queue.lock().await.pop_front()).await {
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break;
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}
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}
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}
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tokio::time::sleep(Self::WATCH_SLEEP_TIME).await;
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}
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}),
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rx,
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)
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}
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pub async fn play_track<P>(
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&mut self,
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track: Track,
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path: P,
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clear_queue: bool,
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) -> Result<(), Box<dyn std::error::Error>>
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where
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P: AsRef<Path>,
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{
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let sink = self.sink.lock().await;
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sink.clear();
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if clear_queue {
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self.queue.lock().await.clear();
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}
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let file = BufReader::new(Cursor::new(fs::read(path)?));
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let source = Decoder::new(file)?;
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*self.currently_playing.lock().await = Some(track);
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sink.append(source);
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sink.play();
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Ok(())
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}
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pub async fn play_track_next(
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&mut self,
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track: Track,
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path: &Path,
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) -> Result<(), Box<dyn std::error::Error>> {
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let sink = self.sink.lock().await;
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let mut queue = self.queue.lock().await;
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if sink.empty() && queue.is_empty() {
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drop(queue);
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drop(sink);
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return self.play_track(track, path, false).await;
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}
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let queued_track = QueuedTrack::new(track, path.to_path_buf());
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queue.push_front(queued_track);
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Ok(())
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}
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pub async fn add_to_queue(
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&mut self,
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track: Track,
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path: &Path,
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) -> Result<(), Box<dyn std::error::Error>> {
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let sink = self.sink.lock().await;
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let mut queue = self.queue.lock().await;
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if sink.empty() && queue.is_empty() {
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drop(queue);
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drop(sink);
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return self.play_track(track, path, false).await;
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}
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let queued_track = QueuedTrack::new(track, path.to_path_buf());
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queue.push_back(queued_track);
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Ok(())
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}
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pub async fn skip_track(&mut self) -> Result<(), Box<dyn std::error::Error>> {
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let mut queue = self.queue.lock().await;
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let Some(queued_track) = queue.pop_front() else {
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drop(queue);
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self.clear().await;
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return Ok(());
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};
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drop(queue);
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self.play_track(queued_track.track, queued_track.path, false)
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.await
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}
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pub async fn skip_to_queue_index(
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&mut self,
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index: usize,
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) -> Result<(), Box<dyn std::error::Error>> {
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let mut queue = self.queue.lock().await;
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let Some(queued_track) = queue.remove(index) else {
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drop(queue);
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self.clear().await;
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return Ok(());
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};
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drop(queue);
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self.play_track(queued_track.track, queued_track.path, false)
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.await
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}
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pub async fn swap_queue_indices(&mut self, a: usize, b: usize) -> bool {
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let mut queue = self.queue.lock().await;
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let len = queue.len();
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if a >= len || b >= len {
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return false;
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}
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queue.swap(a, b);
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true
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}
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pub async fn resume(&self) {
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self.sink.lock().await.play();
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}
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pub async fn pause(&self) {
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self.sink.lock().await.pause();
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}
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/// Toggles the player's pause state and returns the new value
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pub async fn toggle_pause(&self) -> bool {
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if self.is_paused().await {
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self.resume().await;
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false
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} else {
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self.pause().await;
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true
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}
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}
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pub async fn volume(&self) -> f32 {
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self.sink.lock().await.volume()
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}
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pub async fn set_volume(&self, value: f32) {
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self.sink.lock().await.set_volume(value);
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}
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pub async fn position(&self) -> u128 {
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self.sink.lock().await.get_pos().as_millis()
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}
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pub async fn set_position(&self, position: u64) {
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let _ = self
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.sink
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.lock()
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.await
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.try_seek(Duration::from_millis(position));
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}
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pub async fn is_paused(&self) -> bool {
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self.sink.lock().await.is_paused()
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}
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pub async fn currently_playing(&self) -> Option<Track> {
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self.currently_playing.lock().await.clone()
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}
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pub async fn queue(&self) -> VecDeque<QueuedTrack> {
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self.queue.lock().await.clone()
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}
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pub async fn clear(&mut self) {
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self.queue.lock().await.clear();
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self.sink.lock().await.clear();
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*self.currently_playing.lock().await = None;
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}
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pub async fn get_snapshot(&self) -> StatusSnapshot {
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StatusSnapshot {
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volume: self.volume().await,
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position: self.position().await,
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is_paused: self.is_paused().await,
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currently_playing: self.currently_playing().await,
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queue: self.queue().await,
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}
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}
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}
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#[derive(Debug, Clone)]
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pub struct StatusSnapshot {
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pub volume: f32,
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pub position: u128,
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pub is_paused: bool,
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pub currently_playing: Option<Track>,
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pub queue: VecDeque<QueuedTrack>,
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}
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impl Into<PlayerStatus> for StatusSnapshot {
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fn into(self) -> PlayerStatus {
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PlayerStatus {
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volume: self.volume,
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is_paused: self.is_paused,
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progress: self.position as u64,
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currently_playing: self.currently_playing.clone().map(|t| t.into()),
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queue: Vec::from_iter(self.queue.into_iter().map(|t| t.track.into())),
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}
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}
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}
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