Files
groove/src/player.rs
2024-11-27 01:54:53 +01:00

287 lines
8.0 KiB
Rust

use r2d2::Pool;
use r2d2_sqlite::SqliteConnectionManager;
use std::{pin::Pin, time::Duration};
use tokio::sync::mpsc;
use tokio_stream::{wrappers::ReceiverStream, Stream};
use crate::{
database::tracks::{get_track, get_track_full_path},
music::queue::queue_to_track_vec,
proto::{
self,
player::{
player_server::Player, PauseState, PlayTrackResponse, PlayerStatus, Queue,
SeekPositionRequest, SeekPositionResponse, SetVolumeRequest, SetVolumeResponse,
SkipToQueueIndexRequest, TrackRequest,
},
},
state::GrooveState,
};
pub struct PlayerService {
state: GrooveState,
pool: Pool<SqliteConnectionManager>,
}
impl PlayerService {
pub fn new(state: GrooveState, pool: Pool<SqliteConnectionManager>) -> Self {
Self { state, pool }
}
}
#[tonic::async_trait]
impl Player for PlayerService {
type GetStatusStream = Pin<Box<dyn Stream<Item = Result<PlayerStatus, tonic::Status>> + Send>>;
async fn play_track(
&self,
request: tonic::Request<TrackRequest>,
) -> Result<tonic::Response<PlayTrackResponse>, tonic::Status> {
let Ok(db) = self.pool.get() else {
return Err(tonic::Status::internal(""));
};
let input = request.get_ref();
let Ok(track) = get_track(&db, input.hash.as_str()) else {
return Err(tonic::Status::not_found(""));
};
let Ok(track_path) = get_track_full_path(&db, input.hash.as_str()) else {
return Err(tonic::Status::not_found(""));
};
let state = self.state.lock().await;
let _ = state
.player
.lock()
.await
.play_track(track.clone(), track_path, true)
.await;
let response = PlayTrackResponse {
track: Some(proto::library::Track::from(track.into())),
position: 0,
};
Ok(tonic::Response::new(response))
}
async fn resume_track(
&self,
_: tonic::Request<()>,
) -> Result<tonic::Response<PauseState>, tonic::Status> {
let state = self.state.lock().await;
state.player.lock().await.resume().await;
let response = PauseState { is_paused: false };
Ok(tonic::Response::new(response))
}
async fn pause_track(
&self,
_: tonic::Request<()>,
) -> Result<tonic::Response<PauseState>, tonic::Status> {
let state = self.state.lock().await;
state.player.lock().await.pause().await;
let response = PauseState { is_paused: true };
Ok(tonic::Response::new(response))
}
async fn toggle_pause(
&self,
_: tonic::Request<()>,
) -> Result<tonic::Response<PauseState>, tonic::Status> {
let state = self.state.lock().await;
let is_paused = state.player.lock().await.toggle_pause().await;
let response = PauseState { is_paused };
Ok(tonic::Response::new(response))
}
async fn seek_position(
&self,
request: tonic::Request<SeekPositionRequest>,
) -> Result<tonic::Response<SeekPositionResponse>, tonic::Status> {
let input = request.get_ref();
let state = self.state.lock().await;
state.player.lock().await.set_position(input.position).await;
let response = SeekPositionResponse {
position: input.position,
};
Ok(tonic::Response::new(response))
}
async fn set_volume(
&self,
request: tonic::Request<SetVolumeRequest>,
) -> Result<tonic::Response<SetVolumeResponse>, tonic::Status> {
let input = request.get_ref();
let state = self.state.lock().await;
state.player.lock().await.set_volume(input.volume).await;
let response = SetVolumeResponse {
volume: input.volume,
};
Ok(tonic::Response::new(response))
}
async fn get_status(
&self,
_: tonic::Request<()>,
) -> Result<tonic::Response<Self::GetStatusStream>, tonic::Status> {
let state = self.state.clone();
let (tx, rx) = mpsc::channel::<Result<PlayerStatus, tonic::Status>>(128);
let sleep_duration = Duration::from_millis(1000);
tokio::spawn(async move {
while !tx.is_closed() {
if let Err(_) = tx
.send(Ok(state
.lock()
.await
.player
.lock()
.await
.get_snapshot()
.await
.into()))
.await
{
break;
}
tokio::time::sleep(sleep_duration).await;
}
});
let output_stream = ReceiverStream::new(rx);
let response = Box::pin(output_stream) as Self::GetStatusStream;
Ok(tonic::Response::new(response))
}
async fn add_track_to_queue(
&self,
request: tonic::Request<TrackRequest>,
) -> Result<tonic::Response<Queue>, tonic::Status> {
let Ok(db) = self.pool.get() else {
return Err(tonic::Status::internal(""));
};
let input = request.get_ref();
let Ok(track) = get_track(&db, input.hash.as_str()) else {
return Err(tonic::Status::not_found(""));
};
let Ok(track_path) = get_track_full_path(&db, input.hash.as_str()) else {
return Err(tonic::Status::not_found(""));
};
let state = self.state.lock().await;
let mut player = state.player.lock().await;
if let Err(_) = player.add_to_queue(track, &track_path).await {
return Err(tonic::Status::internal(""));
}
let queue = player.queue().await;
let response = Queue {
tracks: queue_to_track_vec(queue),
};
Ok(tonic::Response::new(response))
}
async fn play_track_next(
&self,
request: tonic::Request<TrackRequest>,
) -> Result<tonic::Response<Queue>, tonic::Status> {
let Ok(db) = self.pool.get() else {
return Err(tonic::Status::internal(""));
};
let input = request.get_ref();
let Ok(track) = get_track(&db, input.hash.as_str()) else {
return Err(tonic::Status::not_found(""));
};
let Ok(track_path) = get_track_full_path(&db, input.hash.as_str()) else {
return Err(tonic::Status::not_found(""));
};
let state = self.state.lock().await;
let mut player = state.player.lock().await;
if let Err(_) = player.play_track_next(track, &track_path).await {
return Err(tonic::Status::internal(""));
}
let queue = player.queue().await;
let response = Queue {
tracks: queue_to_track_vec(queue),
};
Ok(tonic::Response::new(response))
}
async fn skip_track(
&self,
_: tonic::Request<()>,
) -> Result<tonic::Response<PlayerStatus>, tonic::Status> {
let state = self.state.lock().await;
let mut player = state.player.lock().await;
if let Err(_) = player.skip_track().await {
return Err(tonic::Status::internal(""));
};
let response = player.get_snapshot().await.into();
Ok(tonic::Response::new(response))
}
async fn skip_to_queue_index(
&self,
request: tonic::Request<SkipToQueueIndexRequest>,
) -> Result<tonic::Response<PlayerStatus>, tonic::Status> {
let input = request.get_ref();
let Ok(index) = input.index.try_into() else {
return Err(tonic::Status::internal(""));
};
let state = self.state.lock().await;
let mut player = state.player.lock().await;
if let Err(_) = player.skip_to_queue_index(index).await {
return Err(tonic::Status::internal(""));
};
let response = player.get_snapshot().await.into();
Ok(tonic::Response::new(response))
}
}