287 lines
8.0 KiB
Rust
287 lines
8.0 KiB
Rust
use r2d2::Pool;
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use r2d2_sqlite::SqliteConnectionManager;
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use std::{pin::Pin, time::Duration};
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use tokio::sync::mpsc;
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use tokio_stream::{wrappers::ReceiverStream, Stream};
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use crate::{
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database::tracks::{get_track, get_track_full_path},
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music::queue::queue_to_track_vec,
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proto::{
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self,
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player::{
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player_server::Player, PauseState, PlayTrackResponse, PlayerStatus, Queue,
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SeekPositionRequest, SeekPositionResponse, SetVolumeRequest, SetVolumeResponse,
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SkipToQueueIndexRequest, TrackRequest,
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},
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},
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state::GrooveState,
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};
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pub struct PlayerService {
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state: GrooveState,
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pool: Pool<SqliteConnectionManager>,
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}
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impl PlayerService {
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pub fn new(state: GrooveState, pool: Pool<SqliteConnectionManager>) -> Self {
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Self { state, pool }
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}
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}
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#[tonic::async_trait]
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impl Player for PlayerService {
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type GetStatusStream = Pin<Box<dyn Stream<Item = Result<PlayerStatus, tonic::Status>> + Send>>;
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async fn play_track(
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&self,
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request: tonic::Request<TrackRequest>,
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) -> Result<tonic::Response<PlayTrackResponse>, tonic::Status> {
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let Ok(db) = self.pool.get() else {
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return Err(tonic::Status::internal(""));
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};
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let input = request.get_ref();
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let Ok(track) = get_track(&db, input.hash.as_str()) else {
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return Err(tonic::Status::not_found(""));
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};
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let Ok(track_path) = get_track_full_path(&db, input.hash.as_str()) else {
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return Err(tonic::Status::not_found(""));
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};
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let state = self.state.lock().await;
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let _ = state
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.player
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.lock()
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.await
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.play_track(track.clone(), track_path, true)
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.await;
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let response = PlayTrackResponse {
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track: Some(proto::library::Track::from(track.into())),
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position: 0,
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};
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Ok(tonic::Response::new(response))
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}
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async fn resume_track(
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&self,
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_: tonic::Request<()>,
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) -> Result<tonic::Response<PauseState>, tonic::Status> {
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let state = self.state.lock().await;
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state.player.lock().await.resume().await;
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let response = PauseState { is_paused: false };
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Ok(tonic::Response::new(response))
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}
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async fn pause_track(
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&self,
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_: tonic::Request<()>,
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) -> Result<tonic::Response<PauseState>, tonic::Status> {
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let state = self.state.lock().await;
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state.player.lock().await.pause().await;
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let response = PauseState { is_paused: true };
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Ok(tonic::Response::new(response))
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}
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async fn toggle_pause(
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&self,
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_: tonic::Request<()>,
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) -> Result<tonic::Response<PauseState>, tonic::Status> {
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let state = self.state.lock().await;
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let is_paused = state.player.lock().await.toggle_pause().await;
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let response = PauseState { is_paused };
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Ok(tonic::Response::new(response))
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}
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async fn seek_position(
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&self,
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request: tonic::Request<SeekPositionRequest>,
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) -> Result<tonic::Response<SeekPositionResponse>, tonic::Status> {
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let input = request.get_ref();
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let state = self.state.lock().await;
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state.player.lock().await.set_position(input.position).await;
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let response = SeekPositionResponse {
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position: input.position,
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};
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Ok(tonic::Response::new(response))
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}
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async fn set_volume(
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&self,
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request: tonic::Request<SetVolumeRequest>,
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) -> Result<tonic::Response<SetVolumeResponse>, tonic::Status> {
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let input = request.get_ref();
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let state = self.state.lock().await;
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state.player.lock().await.set_volume(input.volume).await;
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let response = SetVolumeResponse {
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volume: input.volume,
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};
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Ok(tonic::Response::new(response))
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}
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async fn get_status(
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&self,
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_: tonic::Request<()>,
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) -> Result<tonic::Response<Self::GetStatusStream>, tonic::Status> {
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let state = self.state.clone();
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let (tx, rx) = mpsc::channel::<Result<PlayerStatus, tonic::Status>>(128);
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let sleep_duration = Duration::from_millis(1000);
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tokio::spawn(async move {
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while !tx.is_closed() {
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if let Err(_) = tx
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.send(Ok(state
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.lock()
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.await
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.player
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.lock()
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.await
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.get_snapshot()
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.await
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.into()))
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.await
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{
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break;
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}
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tokio::time::sleep(sleep_duration).await;
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}
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});
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let output_stream = ReceiverStream::new(rx);
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let response = Box::pin(output_stream) as Self::GetStatusStream;
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Ok(tonic::Response::new(response))
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}
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async fn add_track_to_queue(
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&self,
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request: tonic::Request<TrackRequest>,
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) -> Result<tonic::Response<Queue>, tonic::Status> {
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let Ok(db) = self.pool.get() else {
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return Err(tonic::Status::internal(""));
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};
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let input = request.get_ref();
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let Ok(track) = get_track(&db, input.hash.as_str()) else {
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return Err(tonic::Status::not_found(""));
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};
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let Ok(track_path) = get_track_full_path(&db, input.hash.as_str()) else {
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return Err(tonic::Status::not_found(""));
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};
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let state = self.state.lock().await;
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let mut player = state.player.lock().await;
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if let Err(_) = player.add_to_queue(track, &track_path).await {
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return Err(tonic::Status::internal(""));
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}
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let queue = player.queue().await;
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let response = Queue {
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tracks: queue_to_track_vec(queue),
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};
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Ok(tonic::Response::new(response))
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}
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async fn play_track_next(
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&self,
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request: tonic::Request<TrackRequest>,
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) -> Result<tonic::Response<Queue>, tonic::Status> {
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let Ok(db) = self.pool.get() else {
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return Err(tonic::Status::internal(""));
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};
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let input = request.get_ref();
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let Ok(track) = get_track(&db, input.hash.as_str()) else {
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return Err(tonic::Status::not_found(""));
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};
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let Ok(track_path) = get_track_full_path(&db, input.hash.as_str()) else {
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return Err(tonic::Status::not_found(""));
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};
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let state = self.state.lock().await;
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let mut player = state.player.lock().await;
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if let Err(_) = player.play_track_next(track, &track_path).await {
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return Err(tonic::Status::internal(""));
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}
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let queue = player.queue().await;
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let response = Queue {
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tracks: queue_to_track_vec(queue),
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};
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Ok(tonic::Response::new(response))
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}
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async fn skip_track(
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&self,
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_: tonic::Request<()>,
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) -> Result<tonic::Response<PlayerStatus>, tonic::Status> {
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let state = self.state.lock().await;
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let mut player = state.player.lock().await;
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if let Err(_) = player.skip_track().await {
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return Err(tonic::Status::internal(""));
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};
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let response = player.get_snapshot().await.into();
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Ok(tonic::Response::new(response))
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}
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async fn skip_to_queue_index(
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&self,
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request: tonic::Request<SkipToQueueIndexRequest>,
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) -> Result<tonic::Response<PlayerStatus>, tonic::Status> {
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let input = request.get_ref();
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let Ok(index) = input.index.try_into() else {
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return Err(tonic::Status::internal(""));
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};
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let state = self.state.lock().await;
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let mut player = state.player.lock().await;
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if let Err(_) = player.skip_to_queue_index(index).await {
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return Err(tonic::Status::internal(""));
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};
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let response = player.get_snapshot().await.into();
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Ok(tonic::Response::new(response))
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}
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}
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