Files
groove/src/player.rs

376 lines
11 KiB
Rust

use deadpool_sqlite::Pool;
use std::{path::PathBuf, pin::Pin, time::Duration};
use tokio::sync::mpsc;
use tokio_stream::{wrappers::ReceiverStream, Stream};
use crate::{
database::tracks::{
get_playlist, get_specific_tracks, get_specific_tracks_full_path, get_track,
get_track_full_path, Track,
},
music::queue::queue_to_track_vec,
proto::{
self,
player::{
player_server::Player, PauseState, PlayPlaylistRequest, PlayTrackResponse,
PlayerStatus, Queue, SeekPositionRequest, SeekPositionResponse, SetVolumeRequest,
SetVolumeResponse, SkipToQueueIndexRequest, SwapQueueIndicesRequest, TrackRequest,
TracksRequest,
},
},
state::GrooveState,
};
pub struct PlayerService {
state: GrooveState,
pool: Pool,
}
impl PlayerService {
pub fn new(state: GrooveState, pool: Pool) -> Self {
Self { state, pool }
}
}
#[tonic::async_trait]
impl Player for PlayerService {
type GetStatusStream = Pin<Box<dyn Stream<Item = Result<PlayerStatus, tonic::Status>> + Send>>;
async fn play_track(
&self,
request: tonic::Request<TrackRequest>,
) -> Result<tonic::Response<PlayTrackResponse>, tonic::Status> {
let input = request.get_ref();
let Ok(track) = get_track(&self.pool, input.hash.as_str()).await else {
return Err(tonic::Status::not_found("Could not get track"));
};
let Ok(track_path) = get_track_full_path(&self.pool, input.hash.as_str()).await else {
return Err(tonic::Status::not_found("Could not get track file path"));
};
let state = self.state.lock().await;
let player = &mut state.player.lock().await;
let _ = player.play_track(track.clone(), track_path, true);
let response = PlayTrackResponse {
track: Some(proto::library::Track::from(track.into())),
position: 0,
};
Ok(tonic::Response::new(response))
}
async fn resume_track(
&self,
_: tonic::Request<()>,
) -> Result<tonic::Response<PauseState>, tonic::Status> {
let state = self.state.lock().await;
state.player.lock().await.resume();
let response = PauseState { is_paused: false };
Ok(tonic::Response::new(response))
}
async fn pause_track(
&self,
_: tonic::Request<()>,
) -> Result<tonic::Response<PauseState>, tonic::Status> {
let state = self.state.lock().await;
state.player.lock().await.pause();
let response = PauseState { is_paused: true };
Ok(tonic::Response::new(response))
}
async fn toggle_pause(
&self,
_: tonic::Request<()>,
) -> Result<tonic::Response<PauseState>, tonic::Status> {
let state = self.state.lock().await;
let is_paused = state.player.lock().await.toggle_pause();
let response = PauseState { is_paused };
Ok(tonic::Response::new(response))
}
async fn seek_position(
&self,
request: tonic::Request<SeekPositionRequest>,
) -> Result<tonic::Response<SeekPositionResponse>, tonic::Status> {
let input = request.get_ref();
let state = self.state.lock().await;
state.player.lock().await.set_position(input.position);
let response = SeekPositionResponse {
position: input.position,
};
Ok(tonic::Response::new(response))
}
async fn set_volume(
&self,
request: tonic::Request<SetVolumeRequest>,
) -> Result<tonic::Response<SetVolumeResponse>, tonic::Status> {
let input = request.get_ref();
let state = self.state.lock().await;
state.player.lock().await.set_volume(input.volume);
let response = SetVolumeResponse {
volume: input.volume,
};
Ok(tonic::Response::new(response))
}
async fn get_status(
&self,
_: tonic::Request<()>,
) -> Result<tonic::Response<Self::GetStatusStream>, tonic::Status> {
let state = self.state.clone();
let (tx, rx) = mpsc::channel::<Result<PlayerStatus, tonic::Status>>(128);
let sleep_duration = Duration::from_millis(1000);
tokio::spawn(async move {
while !tx.is_closed() {
if let Err(_) = tx
.send(Ok(state
.lock()
.await
.player
.lock()
.await
.get_snapshot()
.into()))
.await
{
break;
}
tokio::time::sleep(sleep_duration).await;
}
});
let output_stream = ReceiverStream::new(rx);
let response = Box::pin(output_stream) as Self::GetStatusStream;
Ok(tonic::Response::new(response))
}
async fn add_track_to_queue(
&self,
request: tonic::Request<TrackRequest>,
) -> Result<tonic::Response<Queue>, tonic::Status> {
let input = request.get_ref();
let Ok(track) = get_track(&self.pool, input.hash.as_str()).await else {
return Err(tonic::Status::not_found(""));
};
let Ok(track_path) = get_track_full_path(&self.pool, input.hash.as_str()).await else {
return Err(tonic::Status::not_found(""));
};
let state = self.state.lock().await;
let mut player = state.player.lock().await;
if let Err(_) = player.add_to_queue(track, &track_path).await {
return Err(tonic::Status::internal(""));
}
let queue = player.queue();
let response = Queue {
tracks: queue_to_track_vec(queue),
};
Ok(tonic::Response::new(response))
}
async fn add_tracks_to_queue(
&self,
request: tonic::Request<TracksRequest>,
) -> Result<tonic::Response<Queue>, tonic::Status> {
let input = request.get_ref();
let Ok(tracks) = get_specific_tracks(&self.pool, &input.tracks).await else {
return Err(tonic::Status::not_found(""));
};
let Ok(track_paths) = get_specific_tracks_full_path(&self.pool, &input.tracks).await else {
return Err(tonic::Status::not_found(""));
};
let state = self.state.lock().await;
let mut player = state.player.lock().await;
let tracks_and_paths: Vec<(Track, PathBuf)> =
tracks.into_iter().zip(track_paths.into_iter()).collect();
if let Err(_) = player.add_tracks_to_queue(tracks_and_paths, false).await {
return Err(tonic::Status::internal(""));
}
let queue = player.queue();
let response = Queue {
tracks: queue_to_track_vec(queue),
};
Ok(tonic::Response::new(response))
}
async fn play_playlist(
&self,
request: tonic::Request<PlayPlaylistRequest>,
) -> Result<tonic::Response<PlayerStatus>, tonic::Status> {
let input = request.get_ref();
let Ok(playlist) = get_playlist(&self.pool, input.id).await else {
return Err(tonic::Status::not_found(""));
};
let Ok(track_paths) = get_specific_tracks_full_path(
&self.pool,
&playlist.tracks.iter().map(|t| t.hash.clone()).collect(),
)
.await
else {
return Err(tonic::Status::not_found(""));
};
let state = self.state.lock().await;
let mut player = state.player.lock().await;
let tracks = playlist.tracks.iter().map(|t| t.clone().into());
let tracks_and_paths: Vec<(Track, PathBuf)> = tracks
.into_iter()
.zip(track_paths.into_iter())
.skip(input.starting_rank.unwrap_or(0) as usize)
.collect();
if let Err(_) = player.add_tracks_to_queue(tracks_and_paths, true).await {
return Err(tonic::Status::internal(""));
}
let response = player.get_snapshot().into();
Ok(tonic::Response::new(response))
}
async fn play_track_next(
&self,
request: tonic::Request<TrackRequest>,
) -> Result<tonic::Response<Queue>, tonic::Status> {
let input = request.get_ref();
let Ok(track) = get_track(&self.pool, input.hash.as_str()).await else {
return Err(tonic::Status::not_found(""));
};
let Ok(track_path) = get_track_full_path(&self.pool, input.hash.as_str()).await else {
return Err(tonic::Status::not_found(""));
};
let state = self.state.lock().await;
let mut player = state.player.lock().await;
if let Err(_) = player.play_track_next(track, &track_path) {
return Err(tonic::Status::internal(""));
}
let queue = player.queue();
let response = Queue {
tracks: queue_to_track_vec(queue),
};
Ok(tonic::Response::new(response))
}
async fn skip_track(
&self,
_: tonic::Request<()>,
) -> Result<tonic::Response<PlayerStatus>, tonic::Status> {
let state = self.state.lock().await;
let mut player = state.player.lock().await;
if let Err(_) = player.skip_track() {
return Err(tonic::Status::internal(""));
};
let response = player.get_snapshot().into();
Ok(tonic::Response::new(response))
}
async fn skip_to_queue_index(
&self,
request: tonic::Request<SkipToQueueIndexRequest>,
) -> Result<tonic::Response<PlayerStatus>, tonic::Status> {
let input = request.get_ref();
let Ok(index) = input.index.try_into() else {
return Err(tonic::Status::internal(""));
};
let state = self.state.lock().await;
let mut player = state.player.lock().await;
if let Err(_) = player.skip_to_queue_index(index) {
return Err(tonic::Status::internal(""));
};
let response = player.get_snapshot().into();
Ok(tonic::Response::new(response))
}
async fn swap_queue_indices(
&self,
request: tonic::Request<SwapQueueIndicesRequest>,
) -> Result<tonic::Response<Queue>, tonic::Status> {
let input = request.get_ref();
let Ok(a) = input.a.try_into() else {
return Err(tonic::Status::internal(""));
};
let Ok(b) = input.b.try_into() else {
return Err(tonic::Status::internal(""));
};
let state = self.state.lock().await;
let mut player = state.player.lock().await;
if !player.swap_queue_indices(a, b) {
return Err(tonic::Status::internal(""));
};
let queue = player.queue();
let response = Queue {
tracks: queue_to_track_vec(queue),
};
Ok(tonic::Response::new(response))
}
}